

You can turn off the icons for a more realistic view, and your troopers will call out to let you know that they’re moving, firing, or assaulting if the Germans are suppressed and exposed. A little circle over the Germans’ heads will go from red to grey when grey, the Germans are suppressed, and you can move safely to a new position. Hold the cursor in place, and you’ll issue a suppressing fire command. Thanks to context-sensitive scripting, your cursor changes from a maneuver icon to a fire icon if you move the cursor over enemy positions.

The commands are so simple that it’s stupid. Through holding down the right mouse button, you order your two sections into position, where one can lay down suppressing fire and the other can flank and fire or assault, depending on the terrain. Paratroopers survive through their aggressive tactics, and EIB exemplifies this mindset perfectly. Paratroopers, by the nature of their mission, fight in small teams cut off from friendly forces, which explains the old Airborne saying, "They’ve got us surrounded, right where we want them." Because of this, Paratroopers have to make sure their tactics are sound, employed without hesitation, and under the best sort of leadership. The game only takes place over the course of a few days, but it is an eventful few days. You are a squad leader in a World War II Parachute Infantry platoon duking it out with German forces behind the beachheads of Normandy. As opposed to going on to a new campaign or continuing where Baker’s story left off, EIB goes back and tells Red’s story and how he assumes a leadership role over men he used to be peers with, hence the name Earned in Blood, an apt title since command is earned, not given.ĮIB builds off of the same gameplay design concepts. Perhaps Call of Duty had a more exhilarating multiplayer game, but BIA was all about maneuver and fire tactics, true to how the American armed forces operate.Įarned in Blood picks up right where BIA left off, with Sergeant Matt Baker being promoted to platoon leader however the perspective changes to newly minted Sergeant "Red" Hartsock, Baker’s trusty fire support section leader. The squad control was sublime and the missions taut, despite a linear design. Brought to us by the good folks at Gearbox Software, BIA brought a sense of authenticity, narrative style and grittiness that made Call of Duty and Medal of Honor look like arcade games.

Ruck Up Troop, You’re in the Airborne Nowīrothers in Arms: Road to Hill 30 has one of the longest names is gaming history, but that was fine by me because it was Game of Year pick for 2004-2005.
#BROTHERS IN ARMS EARNED IN BLOOD WEAPONS PC#
Buy 'BROTHERS IN ARMS: Earned in Blood': Xbox | PC | PlayStation 2
